Glad you enjoyed what's there of the game at the moment anyhow :3 Hopefully you will enjoy the new Castor content even more when it's finally released! Thanks so much for supporting the project and taking the time to comment ^-^
As for what I used to make this game in particular, it was a software addon for Unity that I got during a Unity asset store sale called Naninovel. It's brilliant for VN making if you're like me and proper coding gives you a headache x3 cos it's really easy to use without having to write proper code since it uses a simplified scripting language. The only downside is the price cos when it's not on sale, it's pretty expensive. I would say it's still absolutely worth the money at full price if it's something you were gonna use a lot. Ren'py is probably the best thing to use though for checking out what it's like to make VNs cos it's free and there's a huuuge amount of resources and help guides available from other users :3 I've also used something called Tyranobuilder in the past to make my first couple of VNs, and it was great at the time because it just uses drag and drop, so you don't need to do a single bit of coding! As I gradually became more familiar with what it's like to put a VN together though, I started to feel Like Tyrano was kinda clunky and slow to use. I got Tyrano as part of a HumbleBundle years ago though!
There are currently two different branches/endings available in this sorta little jam/demo version. One leaning toward the sweet side of the character and the other toward the more sinister. However, both of those branches are expanded upon in the update that I'm currently working on, which in turn lead to more endings :3 In the update, different kinds of choices impact the ending you steer toward, as the player has more control over the way MC responds. Some choices let you act either kindly or cruelly, whereas other choices have more impact on a love interest's sanity. There will also be timed choices, where the player can choose not to act at all, for better or for worse. In order to implement all the extra choices, it's resulted in around 100 additional lines of dialogue for Castor/ia to respond with within the existing content of their route, meaning that all save data from the current version of the project will be unusable once the new update is released as it would cause some major bugs.Aside from bad/dead endings, I'm aiming for each individual character route to have 4 proper endings to unlock. But yeah, as it is right now, there are just the beginning of two branches available because I made the game for a jam that only lasted 1 month. In that month, I also had to learn how to use Nani x Unity to put it all together since I'd just switched from using Tyranobuilder to make my previous projects, haha. That's why the game is quite short + a bit clunky. I just didn't know the best way to use the software back then and I didn't have much time to create it all in general. I wasn't even able to utilise the full month since it was so close to Christmas x3
It always sucks to lose a bunch of writing whatever you've written >.< I've sat there replying to messages on forums and stuff in the past where I'd been typing for over an hour only to finally hit send, then watch in horror as the page refreshes, asking me to log in, losing everything xD And while I was trying to write some of the CiQ routes a couple of years ago, my laptop just switched off outta nowhere (it's old and sucks), causing me to lose a few hour's worth of work cos I didn't have autosave turned on in the software settings T_T That was pretty soul-destroying, haha.You don't need to apologise anyhow! And you're not imposing at all, so don't worry :3 I appreciate you taking the time to write such kind words :D I'm certainly gonna try my best to keep getting updates out for the game. It might take me a while, haha, but I'll keep pushing x3 And don't worry, it wasn't awkward at all :3 I just saw your email and sent over a key, so hopefully, it gets to you alright!
I can't 100% promise there will be a full version of the game Castor/ia is from to read through, BUT, I can say that their story is far from over :3 In the update I'm currently working on, not only have I added more choices + content throughout Castor/ia's existing story segments, but I'll also be including additional story for them. So you can think of the currently available 'endings' as more like paths splitting off down different routes. I just needed a way to wrap things up so it could all work as a standalone story for the jam since I only had a month to complete something to submit :3
The voice acting is excellent and I'm really into the script which was extremely well written. The story itself was much longer in each version than I had expected it to, especially being fully voice acted. I found that the sinister route felt a little bit longer than the sweet route but that makes sense (good ole crazy yandere).
SR is a pretty long one, but also my oldest game, because yes, I was a little bit insane and decided to make a full-length VN for my first project x3 It ended up taking years, haha. I really should have started out with something smaller! You'll probably notice that it's a lot more clunky than Yandere Heaven and LiL as well, not just because it was the first game I made, but also because it was made in the old engine I was using, which wasn't great, but it was all I knew how to use at the time >.< I think the new engine I'm using nowadays makes stuff turn out a lot smoother!
The short answer though, is that (hopefully) this will be a commercial game once it's eventually finished. I don't know what sorta price it will be, but it'll have a lot of content. The current $2 price on here is pretty much just a donation to help support the game's development rather than an actual purchase. However, I'll always endeavour to make my games available to anyone who can't afford to support with money + make sure to take into consideration any donations as a discount towards the eventual final release price :3
I'll be working as much as I can on DD's next update throughout this month, and I'm planning for it to include more Castor/ia content along with introducing another character :3 So hopefully, you'll still like him once you've been able to spend more time with him x3
Sadly, development is gonna be relatively slow since I'm pretty much working on the project solo (aside from the voice acting, of course :3), but once February is over, it'll be my full-time focus ^-^ I just don't have much free time this February, so rather than trying to get back into working on the next DD update, I figured I'd be better off whipping up something short for itch's first ever Yandere Jam to get me used to working on stuff again after I had a couple of months' break from project stuff cos of my poopy mental health x3 Plus, I mean, it's a Yandere Jam, and yandere is my jam xD How could I not submit something!
So glad you ended up enjoying it :3 There's lots more to come, but it's gonna take me a while to make it x3 Which is why I'm gonna do it episodically or it'll be forever until the full game is out >.< I'm quite busy this month and trying to make a submission for itch's first ever yandere jam in the few days I have in February to work on something short. As soon as it hits March, I'll be working solely on getting the next episode of DD released :3 2b1af7f3a8